Minecraft Enchantment Library

Find the right enchantment before you spend your levels.

JAVA EDITION 26.3
43 enchantments
MAX V · TABLE + ANVIL

Bane of Arthropods

Deals extra damage to arthropod mobs.

Equipment: sword, spear, axe, mace.

Conflicts: Sharpness, Smite, Impaling, Density, Breach.

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MAX IV · TABLE + ANVIL

Blast Protection

Reduces explosion damage and knockback.

Equipment: boots, leggings, chestplate, helmet.

Conflicts: Protection, Fire Protection, Projectile Protection.

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MAX IV · TABLE + ANVIL

Breach

Reduces the effectiveness of enemy armor for a mace.

Equipment: mace.

Conflicts: Sharpness, Smite, Bane of Arthropods, Impaling, Density.

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MAX I · TABLE + ANVIL

Channeling

Calls lightning when a thrown trident hits in a thunderstorm.

Equipment: trident.

Conflicts: Riptide.

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MAX I · OTHER SOURCES + ANVIL

Curse of Binding

Prevents removing equipped armor until death or breakage.

Equipment: boots, leggings, chestplate, helmet, elytra.

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MAX I · OTHER SOURCES + ANVIL

Curse of Vanishing

Makes the item disappear when its owner dies.

Equipment: boots, leggings, chestplate, helmet, elytra, shield, sword, axe, pickaxe, shovel, hoe, bow, crossbow, trident, flint and steel, shears, brush, fishing rod, carrot on a stick, warped fungus on a stick, mace, spear.

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MAX V · TABLE + ANVIL

Density

Adds mace smash damage based on fall distance.

Equipment: mace.

Conflicts: Sharpness, Smite, Bane of Arthropods, Impaling, Breach.

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MAX III · TABLE + ANVIL

Depth Strider

Increases underwater movement speed.

Equipment: boots.

Conflicts: Frost Walker.

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MAX V · TABLE + ANVIL

Efficiency

Increases mining speed with compatible tools.

Equipment: axe, pickaxe, shovel, hoe, shears.

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MAX IV · TABLE + ANVIL

Fire Protection

Reduces fire damage and time spent burning.

Equipment: boots, leggings, chestplate, helmet.

Conflicts: Protection, Blast Protection, Projectile Protection.

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MAX III · TABLE + ANVIL

Fortune

Increases eligible block-drop yields.

Equipment: axe, pickaxe, shovel, hoe.

Conflicts: Silk Touch.

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MAX II · OTHER SOURCES + ANVIL

Frost Walker

Creates temporary frosted ice underfoot on water.

Equipment: boots.

Conflicts: Depth Strider.

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MAX V · TABLE + ANVIL

Impaling

Adds trident damage against aquatic mobs in Java Edition.

Equipment: trident.

Conflicts: Sharpness, Smite, Bane of Arthropods, Density, Breach.

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MAX I · TABLE + ANVIL

Infinity

Fires ordinary arrows without consuming them while one is carried.

Equipment: bow.

Conflicts: Mending.

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MAX I · OTHER SOURCES + ANVIL

Mending

Uses collected experience to repair the item.

Equipment: boots, leggings, chestplate, helmet, elytra, shield, sword, axe, pickaxe, shovel, hoe, bow, crossbow, trident, flint and steel, shears, brush, fishing rod, carrot on a stick, warped fungus on a stick, mace, spear.

Conflicts: Infinity.

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MAX I · TABLE + ANVIL

Multishot

Fires three crossbow projectiles per shot.

Equipment: crossbow.

Conflicts: Piercing.

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MAX IV · TABLE + ANVIL

Piercing

Lets crossbow arrows pierce multiple entities.

Equipment: crossbow.

Conflicts: Multishot.

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MAX IV · TABLE + ANVIL

Projectile Protection

Reduces damage from projectiles.

Equipment: boots, leggings, chestplate, helmet.

Conflicts: Protection, Fire Protection, Blast Protection.

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MAX IV · TABLE + ANVIL

Protection

Reduces most incoming damage.

Equipment: boots, leggings, chestplate, helmet.

Conflicts: Fire Protection, Blast Protection, Projectile Protection.

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MAX III · TABLE + ANVIL

Riptide

Propels a trident user through water or rain.

Equipment: trident.

Conflicts: Loyalty, Channeling.

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MAX V · TABLE + ANVIL

Sharpness

Increases melee damage.

Equipment: sword, spear, axe.

Conflicts: Smite, Bane of Arthropods, Impaling, Density, Breach.

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MAX I · TABLE + ANVIL

Silk Touch

Collects eligible blocks themselves instead of their usual drops.

Equipment: axe, pickaxe, shovel, hoe.

Conflicts: Fortune.

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MAX V · TABLE + ANVIL

Smite

Increases melee damage against undead mobs.

Equipment: sword, spear, axe, mace.

Conflicts: Sharpness, Bane of Arthropods, Impaling, Density, Breach.

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MAX III · TABLE + ANVIL

Thorns

Damages attackers when equipped armor triggers it.

Equipment: boots, leggings, chestplate, helmet.

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MAX III · TABLE + ANVIL

Unbreaking

Reduces the chance that eligible uses consume durability.

Equipment: boots, leggings, chestplate, helmet, elytra, shield, sword, axe, pickaxe, shovel, hoe, bow, crossbow, trident, flint and steel, shears, brush, fishing rod, carrot on a stick, warped fungus on a stick, mace, spear.

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MAX III · OTHER SOURCES + ANVIL

Wind Burst

Launches the player upward after a successful mace smash.

Equipment: mace.

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